01.
Origin
I'm Aayushi Panchal, an XR Developer based in Mumbai, India.
​
I design and develop immersive experiences for Snap Spectacles, Snapchat Lenses, and Meta Quest, spanning AR, VR, and everything in between. My work lives at the intersection of creative development and technical depth: I've built a Snap Lens that crossed 10 million views, AR games with persistent global leaderboards, VR prototypes, interactive games, and hand-tracking experiences using Lens Studio and Unity.
​
My core toolkit spans Lens Studio, Unity (C#), WebXR, Meta XR SDK, and AR Foundation with a growing focus on bringing XR to real-world use cases in education, safety, and social experiences.​

02.
Arsenal
Unity
ENGINE

Snap Spectacles
XR PLATFORM

Lens Studio
XR PLATFORM
Meta SDK
XR PLATFORM
WebXR
Web
C#
LANGUAGE
Javascript
LANGUAGE
Open XR SDK
XR PLATFORM

03.
Artifacts

Meta Quest 2/3
Prana
Reduce anxiety through adaptive VR wellness
A biometric-integrated VR meditation app with custom hardware that monitors real-time heartbeat. Guided meditation and sound bowl therapy adapt based on heart rate, helping users reduce anxiety through adaptive VR feedback. 3rd Prize winner at DJX Labs Hackathon Delhi.
2026

Meta Quest 2/3
AirDrive VR
Racing reimagined through hand tracking
A gesture-based VR racing game where hand tracking replaces controllers. Drive using intuitive hand gestures: thumbs up to accelerate, stop sign to brake, rock sign to reverse for a fully immersive, controller-free experience.
2025
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Meta Quest 2/3
Mind Explorers
Choose your emotions, shape your story
An interactive 360° VR film set in Mumbai that transforms viewers into storytellers. Navigate immersive emotional narratives inspired by Inside Out 2, where your choices shape how the story unfolds across five core emotions—joy, fear, anger, sadness, and surprise.
2024
05.
Trajectory
XR Developer
July 2025 - Jan 2026
VyuXR Immersive studio
Developed award-winning Spectacles applications using Lens Studio and TypeScript, shipping 2 applications that achieved 2nd and 5th prize recognition in competitive industry challenges.
XR Bootcamp
March 2025 - July 2025
Professional Unity VR development program
Completed intensive VR development training with full scholarship; mentored cohort peers through hands-on projects and technical challenges.
MSc Virtual and Augmented Reality
September 2022 - June 2024
Goldsmiths, University of London, UK
Intensive program in VR/AR development, game design, motion capture, and 3D modeling. Researched and developed Language Quest VR app, validating immersive learning's effectiveness through user testing.

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